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More hostile species for expeditions #1329
More hostile species for expeditions #1329
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RSI Diff Bot; head commit 2c035df merging into b7822c8 Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_ak.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_china_lake.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_crossbow.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_laser_pistol.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_pistol.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_python.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_shotgun.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_smg.rsi
Resources/Textures/_NF/Clothing/Hands/Gloves/npc_guns_visuals/npc_spray_nozzle.rsi
Resources/Textures/_NF/Clothing/Neck/Misc/mercenary_iff.rsi
Resources/Textures/_NF/Mobs/Aliens/flesh.rsi
Resources/Textures/_NF/Mobs/Dinosaurs/kentro.rsi
Resources/Textures/_NF/Mobs/Dinosaurs/raptor.rsi
Resources/Textures/_NF/Mobs/RogueSilicons/ancient.rsi
Resources/Textures/_NF/Mobs/RogueSilicons/drones.rsi
Resources/Textures/_NF/Mobs/RogueSilicons/netguardian.rsi
Resources/Textures/_NF/Mobs/RogueSilicons/robots.rsi
Resources/Textures/_NF/Objects/Tools/bundles.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Battery/turbo_laser.rsi
Resources/Textures/_NF/Structures/Specific/Explorers/salvageradar.rsi
Resources/Textures/_NF/Structures/Specific/RogueSilicons/ai_node.rsi
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Come to think of it, going to wait until this PR is merged: #1333 |
May i add my closed PR from Wizard with Dinosaurs? |
I like the idea of dinosaurs in expeds as alternative to xenos for example, but I'm not diggin' those sprites. I'm sure someone of volunteer spriters might be on board with redrawing them. But regardless I'll start preppin' ymls for dinos. |
Please do, we will love to have them, but I agree with Erhard that they might need a bit of style edit. Either way we can add them and edit later if need be. |
True that. Guess I'll grab sprites then. |
Thanks a lot. What should i do right now? Redo my PR here, or you just take a sprite by youreself? |
I already took 'em. Gonna add to this PR. Naturally credits for dinos will go to you (although I'll change ymls a bit because I have general prototype for mobs). |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…rdSteinhauer/frontier-station-14 into 2024-05-Expedition-Factions
Added one more faction - Rogue AIs, well, rather crude draft of the faction, but functional in its current state and kinda fun from testing. Gonna flesh it out sometime later. Probably should draw the line here - no more adding new stuff to this PR - only fixes, otherwise there will be no end to fiddling. |
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Cannot find any major issues with this 200+ files PR
After small fixups
About the PR
New species to expedition faction pool:
Other major changes:
salvageFaction
to increase the chance for encountering them on minimal difficulty.MovementIgnoreGravity
.Bundled minor changes:
Gloves.rar
someone left in game files.New items:
Why / Balance
Some enemy variety for expeditions on low/mid difficulties.
How to test
Run expeditions or spawn new mobs.
Media
Breaking changes
\Resources\Prototypes\Procedural\salvage_factions.yml
\Resources\Prototypes\ai_factions.yml
\Resources\Prototypes\_NF\Entities\Mobs\NPCs\argocyte.yml
to\Resources\Prototypes\_NF\Entities\Markers\Spawners\Random\argocyte_mobs.yml
because it's spawner.Changelog
🆑 erhardsteinhauer